
By May, the first game was developed and by June, multiple games were completed for what was then a second prototype box. Baer, meanwhile, collaborated with engineer Bill Rusch on the design of the console, including developing the basis of many games for the system. : 30 Harrison spent the next few months in between other projects building out successive modifications to the prototype. Baer spent the next few months designing further prototypes, and in February 1967 assigned technician Bill Harrison to begin building the project. After a demonstration to the company's director of research and development, some funding was allotted and the project was made official. By December 1966, he and a technician created a prototype that allowed a player to move a line across the screen. Baer did not pursue the idea, but it returned to him in August 1966 when he was the Chief Engineer and manager of the Equipment Design Division at Sanders Associates. In 1951, Ralph Baer conceived the idea of an interactive television while building a television set from scratch for Loral in the Bronx, New York. 1.3 Market saturation and the end of the generation.Inspired by the Odyssey's ping-pong game, Atari would soon go on to market the game Pong in both arcade and home versions Nintendo, a well-established Japanese company that made a number of different products, entered the video game console market for the first time in 1977 with its Color TV-Game series. While highly limited in its capabilities compared to future consoles and a commercial failure, the Odyssey introduced features that became standards in the industry including removable cartridges and multiple detached controllers for two players. In September, Magnavox, an established electronics company, released the Odyssey. In June, Nolan Bushnell and Ted Dabney founded Atari, which would go on to be one of the most well-known video game companies and play a vital role in the early generations of consoles. In 1972, two major developments influenced the future of the home video game market. First generation consoles were not capable of displaying more than two colours until later in the generation, and audio capabilities were limited with some consoles having no sound at all. Consoles often came with accessories or cartridges that could alter the way the game played to enhance the gameplay experience : 56 as graphical capabilities consisted of simple geometry such as dots, lines or blocks that would occupy only a single screen. Most of the games developed during this generation were hard-wired into the consoles and unlike later generations, most were not contained on removable media that the user could switch between. The generation ended with the Computer TV-Game in 1980, but many manufacturers had left the market prior due to the market decline in 1977 and the start of the second generation of video game consoles.
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Notable consoles of the first generation include the Odyssey series (excluding the Magnavox Odyssey 2), the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. In the history of video games, the first-generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983.
